#ifndef __H__SCENE__
#define __H__SCENE__
#include <glut.h>
class Scene
{
private:
	GLdouble m_LookEye[3],m_LookCenter[3];
	GLint m_lists;
	GLint m_listlen;
public:
	Scene();
	void init();
	void draw();
	void light();
};
#endif